by Kino | Oct 9, 2019 | Game Dev, Tutorials
Introduction Hello; this is a tutorial on how to create your own window class and addings windows to a scene of your choice. Before we can really get started, it’s important to have a basic understanding of how windows function in RMMV. Windows Every window in...
by Kino | May 29, 2019 | Game Dev
The scene structure of Godot is vastly different from any other game engine on the surface. In fact, the way you structure your game is a departure from the Unity Engine in a lot of ways. Now, let me tell you how. The Big Difference In the Unity Engine, scenes...