by Kino | Apr 11, 2019 | Game Dev
In video games, you have gotta go fast. Normal run speeds just won’t cut it and walking around normally is boring. For us, speed demons orĀ parkour-inspiredĀ folks, having a dash mechanic in our game is a must. But, the question remains is how do you create a dash...
by Kino | Apr 1, 2019 | Game Dev
Double jumping is a staple in many games. It’s especially common in many platformers and Metroidvanias. Now, if you’re like me starting out, I had no idea where to start, so today we’ll give you a breakdown of how to create your own double jump...
by Kino | Mar 21, 2019 | Game Dev
I’m sure many of you game devs out there have struggled with physics calculations in your game. Today, I’m going to discuss rotating around an object. Personally, I had the same problem and looking at the complex Math explanations didn’t help me....