by Kino | Jun 7, 2019 | Game Dev
In Game Development, there are times when Math is required. But, we also have to consider that unlike in the real world, we’re running our Math in a constant loop. The Game Loop The game loop is how all our objects are moved across the screen. Everything is...
by Kino | Mar 21, 2019 | Game Dev
I’m sure many of you game devs out there have struggled with physics calculations in your game. Today, I’m going to discuss rotating around an object. Personally, I had the same problem and looking at the complex Math explanations didn’t help me....