The Start Of My First Big Game

Hey all, today we’re starting on our first big development project as part of the Ship It Game Jam. The idea of the jam is to create a fully functioning game in 3 months. Given that I’ve just started in Game Development, I thought it would be a good...

HaxeFlixel – Fix Overlap Not Registering

Hey all, here’s a quick tip on how to fix an issue with your hitboxes in Flixel. Let me know if you’ve heard this one before. The Problem Have you ever heard of an issue where you’re working on your game and after your character moves outside the...

Flixel Camera – Following The Player

In Flixel, you have a camera object. This camera gives you a viewport into the world. With the camera, you can control what the camera is focusing on at any given point. Now, how do we have the camera follow the player? Camera Following The camera in Flixel can be set...

HaxeFlixel – Pathing In Your Game

Hey everyone, Kino here. Today we’re showing off how to do pathing in Flixel. Yes, Flixel does have pathing out of the box. But, what is pathing, and how do we do it? Pathing Pathing is self explanatory, it follows a set of points to the goal. This can be useful for...

HaxeFlixel – Object Pooling

Hey everyone, today we talk about Pooling. Object pooling is a way to optimize your game that you should be using right now regardless of what game engine you’re using. Now, you might be wondering what Object Pooling is. Don’t worry, I’ll give you the details right...