Instance vs Static Properties

Recently I’ve had the opportunity to work with others on a new game. In that period I noticed sometimes concepts can be lost over time such as Instance vs Static properties. Today, I wanted to provide a brief interpretation of the differences, starting with...

Struct Init

Recently, I learned of a new metadata tag in Haxe that allows you to get the flexibility of structs with the power of classes. That’s the power of Struct Init. Let’s talk about how to use it, starting now.   The Metadata Tag If you haven’t used...

New Game In the Works

Hey all, recently I’ve started to work on a new game. This game is a solo project I’ve decided to complete in my spare time. All of this is in order to improve my own skills as a developer. As it stands now, I’m not great that great yet, so every...

Advanced Enums

Hey all, as promised we are continuing on our use of Enums in Haxe. To read the previous post, you can find it here. Now, let’s get into it. What Are Advanced Enums As mentioned before Enums can help you better represent important types in your code. For...

Haxe Poke API Extern Release

Hey all, to go along with our release last week, we created another set of Haxe externs for the Poke API. We released the externs for the Poke API for the pokedex-promise-v2 nodejs package thanks to my friend Dan. If you don’t know what that is, it’s a way...