by Kino | Apr 27, 2020 | Dev Blog
As I started the journey of Game Development, I started to create small games one after another. Kinetic Space is one of the first ones created in Godot. You can download the project off Github at the link below. Kinetic Space Link The rest of this post is...
by Kino | Feb 5, 2020 | Dev Blog
As of now, Godot 3.2 is here and has been released to the public. This release candidate may not be the 4.0 release we’re all waiting for, but there has been a lot of work done in the last 10 months to improve the engine. Highlights Better...
by Kino | Nov 11, 2019 | Dev Blog
With Godot hitting its stride as a popular option for Game Development, a couple of thoughts have crossed my mind coming from other Game Development communities. Let’s take a deep dive into what that means. With Godot being completely open-source, meaning it can...
by Kino | Oct 16, 2019 | Game Dev
When scripting in Godot, there are many components that make up a single game object. For a player object, you may have a sprite component, the kinematic body, and the collision shape. Do you know how annoying it would be if you had to write a script for each node,...
by Kino | Oct 14, 2019 | Game Dev, Tutorials
Scripts at a high level are units of logic you can attach to Game Objects. They allow you to implement functionality within your game. The language scripts are written is known as GDScript. Now, there are some interesting points to remember about scripts — some...