Games As Teachers

There are games that teach literal lessons. Practical knowledge is always nice to have. I know I learned a lot from games this way. But, I know I learned more from the more deep-rooted lessons games can teach.   A Lesson On Life In A Cartridge? You ever play a...

Social Engineering – Compelling Players

People are social creatures that love to interact with other people. Even within a video game this still applies. By having social features in a game, you also can increase player rentention and could get people to play with just a little bit of envy. We are not...

Where Do Graphics Fit In?

Introduction Graphics are everything you see in your game. They defined what the game world looks like, and the theme of the world. And, like applications, they form the first impression of your game. But they’re not everything; let’s discuss how to make...

You Don’t Need All That Social Media

Despite what you might think, you don’t need to go crazy and market on every social media platform as an Indie Developer. You will end up spreading yourself too thin. Honestly, you should only use the ones relevant to your content, after all, we don’t have...

Don’t Sell Your Game On The Benefits Alone

Every game has a set of people it’s meant to appeal to. While marketing your game, I’m sure you have considered the thought of who this game is for. You’re also thought about what features and gameplay would best resonate with them. All of that is...