by Kino | Jan 6, 2021 | Programming, Tutorials
In Haxe, anonymous structures are similar to objects in JavaScript. You use them when you need to create an object quickly. They are lightweight objects that still respect the Haxe type system. Here’s an example: This file contains bidirectional Unicode text...
by Kino | May 7, 2019 | Game Dev
Have you ever played a game and then completed want to stop playing it after a couple of seconds? How can we compel the player to take action within our games? The answer is urgency; we, we need to create a sense of urgency and here are tips to do that. ...
by Kino | Apr 8, 2019 | Dev Blog
THere’s another limiting game engine, called the Script-8. It is very similar to Pico-8. But it has an edge in two categories. The Online Console Similar to Pico-8, it’s a fantasy console. The fantasy console is online-based allowing you to create...