by Kino | Oct 11, 2019 | Game Dev, Tutorials
For more information on functions, read my Python post and come back here. Today, we’ll be highlighting key differences between Python and GDScript functions. But first, let’s start with the similarities. The Similarities Both Python and GDScript functions...
by Kino | Oct 7, 2019 | Game Dev, Tutorials
Introduction A lot of times when creating plugins for RMMV, creating classes and systems usually take the form of modifications to the base code. And that’s okay, but usually to check a process running on a scene, or to have our new class actively make changes,...
by Kino | Oct 4, 2019 | Game Dev, Tutorials
Introduction Today PIXI text and RMMV’s bitmap text go head to head, going through the pros and cons of both. We’re going to be more technical today and lay out the pros and cons of both choices. We’re going to see when and where they’re...
by Kino | Jun 12, 2019 | Game Dev
Functional Programming – Map, Reduce, Filter There are three functions and one object type that you should care about more than anything else and those are map, reduce, filter, and the humble array. Today, we’re going to understand why they’re so...
by Kino | Jun 5, 2019 | Game Dev
Depending on the Game Engine you choose, programming will become an important part of your Game Development process. When programming is involved, a lot of people shy away from Game Development, but I’m here to tell you it’s not that bad. Now, let me tell...