Where I’ve Been

Hello everyone, I’ve been gone for a short while. I have a legitimate explanation as to why I’ve felt off the face of the earth recently. The Game Jam Recently, I’ve been working on a game with several friends of mine called Stargazers. Eventually,...

Why I Use Haxe As My Language of Choice

There are many programming languages out there and I’ve used a majority of them. I’ve created with JavaScript, carved products out of nothing with Typescript, wrote functional code in ReasonML, and worked in Java with the crazy verbosity. But, none of...

Invest In The Long Term

The success of your game is wrapped up in your ability to maintain consistency over the long term. Why is that? Let’s talk about it.   Consistency & Discipline Discipline and consistency are what wins you success fro ma business standpoint. if you can...

Not Giving Up On Your Project

Developing anything is a difficult task. Creating your dream game is no different. However, you have to realize you’re not alone in the process. I get what you might be feeling. You have no idea if there is a light at the end of the tunnel while you’re...

Development Update

It’s been a while and we have been hard at work with a lot of false starts. As an individual, it’s been tough getting all the ducks in a row, but we’ll have some cool things for use for your games soon. We also had some amazing things happen to...