Introduction

An awesome new plugin to achieve visual novel based controls in RPGMakerMV. Add this plugin to gain that visual novel atmosphere with text logs, text spinner, backgrounds, and more! This is a part of the new Rose Engine; a collection of plugins that work together to add more features to your game!

I’m super excited to bring this plugin to all of you! And if you enjoy the plugin, consider supporting me on Patreon!

This plugin is also free for commercial and non-commercial use; see terms of use.

Version  1.1.5

Features

  • Character lists with names, descriptions, and bust graphics
  • Text spinner
  • Auto Advancing Text
  • Picture window for showing off items
  • Busts for message window
  • Bust bobbing animations and breathing animations
  • NVL mode (full-screen message window)
  • ADV mode (regular message window)
  • Adjustable message window width
  • Visual novel command window
  • Text log
  • Screenshot mode (hides all windows from view)
  • Name window for displaying names
    • Window can be moved to the left or right side
  • Script calls and plugin commands
  • For developers: no IIFE, so the code can be extended from within the global namespace
  • Foreground for displaying bust graphics
    • Can be hidden at any time
    • Add and remove bust graphics from the scene at any time
  • Backgrounds with smooth transitions; add a background to your visual novel scenes
    • Can be hidden at any time

Download

Download “Amaryllis” Amaryllis.js – Downloaded 2386 times – 61 KB

Download “Rose Visual Novel Tools” Rose_VN.js – Downloaded 425 times –

Instructions

  1. Download both Amaryllis.js and Rose_VN.js.
  2. Place Amaryllis above Rose_VN in your PluginManager.
  3. Manage your Rose_VN settings.
  4. Enjoy!

In-Game Examples

Documentation / Help

//=============================================================================
// Script Calls
//=============================================================================
* Namespace: Lucia or $luc. You can use them interchangeably.
*
* Lucia.textLog(); or $luc.textLog();
* Opens the text log scene.
*
* Lucia.showVNCommands(true/false);
* Shows or hides the visual novel command window.
* Example: Lucia.showVNCommands(true); //Shows the visual novel command window.
* $luc.showVNCommands(false); //Hides the visual novel command window.
*
* Lucia.fullScreenMode(true/false);
* Makes the message window full screen.
* Example: Lucia.fullScreenMode(true); //Makes the message window full screen.
* $luc.fullScreenMode(false); //Returns message window to original size.
*
* Lucia.screenShotMode(true/false);
* Hides all the windows on the screen from view.
* Example: Lucia.screenShotMode(true); //Hides all the windows.
* $luc.screenShotMode(false); //Shows all the windows again.
*
* Lucia.changeBackground(backgroundName);
* Changes the background to the specified image; the background will fade in.
* Example: Lucia.changeBackground(…);
*
* Lucia.hideBackground(true/false);
* Hides the background picture display on screen from view.
* Example: Lucia.hideBackground(true/); //Hides the background.
* $luc.hideBackground(false); //Reveals the background.
*
* Lucia.fadeOutBackground(speed);
* Fades out the background at a speed between 1 and 100.
* Example: Lucia.fadeOutBackground(10);
*
* Lucia.fadeInBackground(speed);
* Fades in the background at a speed between 1 and 100.
* Example: Lucia.fadeInBackground(10);
*
* Lucia.alignNameWindow(orientation);
* Moves then ame window to the left or right of the message box.
* Example: Lucia.alignNameWindow('right');
*
* Lucia.showPicture(boolean, path);
* Shows a picture in the new picture window.
* Example: Lucia.showPicture(true, "img/pictures/Translucent")
* To close the window: Lucia.showPicture(false);
*
* Lucia.sendMessage(message, faceName, faceIndex);
* Sends a message to the message window with the desired text
* and face graphic.
* Example:
* Lucia.sendMessage(`This text
* Needs to have
* line breaks
* In order to
* Show the power of my new plugin ~~`, "Actor1" , 2);
*
* Lucia.addChar(name, imagePath, position)
* Adds a bust graphic to the screen anchored to a position on
* the message window. Positions are: left, center, and right.
* Example:
* Lucia.addCharacter("Sue", "img/pictures/KinoZoeCloseUpNoGlass", "right")
*
* Lucia.addCharFrom(name, imagePath, startPosition, endPosition);
* Adds a bust graphic to the screen anchored to the position of
* the message window. The bust slides in from the off screen positions
* of left or right; end positions are: left center, and right.
* Example:
* Lucia.
* addCharFrom("Sue", "img/pictures/KinoZoeCloseUpNoGlass", "left", "right")
*
* Lucia.addCharByIndex(index, startPosition, endPosition);
* Adds a bust graphic to the screen at the specified position.
* Similar to addChar.
* Example: Lucia.addCharByIndexFrom(1, "left");
*
* Lucia.addCharByIndexFrom(index, startPosition, endPosition);
* Adds a bust graphic to the screen from the character list in the plugin
* parameters. Similar to addCharFrom.
* Example: Lucia.addCharByIndexFrom(1, "left", "right");
*
* Lucia.removeChar(name);
* Removes the bust graphic from the screen immediately.
* Example: Lucia.removeChar("Moemi");
*
* Lucia.charLeave(name, position);
* Has the bust graphic leave the scene from left or right.
* Example: Lucia.charLeave("Moemi", "right");
*
* Lucia.charLeaveByIndex(index, position);
* Has the bust graphic leave the scene from left or right.
* Example: Lucia.charLeaveByIndex(1, "left");
*
//=============================================================================
// Plugin Commands
//=============================================================================
* Note: Plugin commands mirror script calls in their parameters so see above
* if you're lost.
*
* fullScreen true/false
* Shows the message window in full screen or regular mode.
*
* screenShot true/false
* Shows/hides all the windows and simply displays the backdrop and characters.
*
* textLog
* Shows the text log scene.
*
* showVNCommands true/false
* Shows the visual novel command window with things such as log, win, etc.
*
* hideBackground true/false
* Shows or hides the background which contains the backdrop for the VN scenes.
*
* fadeInBackground speed
* Fades in the background; speed must be between 1 and 100.
* Example: fadeInBackground 25
*
* fadeOutBackground speed
* Fades out the background; speed msut be between 1 and 100.
* Example: fadeOutBackground 10
*
* hideForeground true/false
* Shows or hides the foreground which contains the character for the VN scenes.
*
* fadeInForeground
* Fades in the foreground that contains characters/busts.
*
* fadeOutForeground
* Fades out the foreground that contains characters/busts.
*
* showPicture true/false pictureName
* Shows a picture in the picture window.
* Example: showPicture true img/pictures/Translucent
*
* alignNameWindow position
* Aligns the name window to the left or right side of the
* message window.
* Example: alignNameWindow left
*
* addChar name, imagePath, position
* Example addChar Moemi img/pictures/KinoZoeCloseUpNoGlass left
*
* addCharFrom name, imagePath, startPosition, endPosition
* Example: addCharFrom Moemi img/pictures/KinoZoeCloseUpNoGlass left right
*
* addCharByIndex index, position
* Example: addCharByIndex 1 left
*
* addCharByIndexFrom index, startPosition, endPosition
* Example: addCharByIndexFrom 1 left right
*
* removeChar name
* Example: removeChar Moemi
*
* charLeave name position
* Example: charLeave Moemi left
*
* charLeaveByIndex index position
* Example: charLeaveByIndex 1 left
*
//=============================================================================
// Text Codes
//=============================================================================
* \VNC[number]
* Shows the name of a character in the character list
* within the name window.
* Example: \VNC[1]
*/
view raw Rose_VN.txt hosted with ❤ by GitHub
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