Haxe – Inlining With The Inline Keyword

Haxe – Inlining With The Inline Keyword

Hey everyone, today we’ll be going over inline in Haxe and how it can help you optimize your code. With that said, let’s get started by answering the question of what is inlining? Inlining In Haxe inlining allows you to take methods, properties, and module...

HaxeFlixel – Object Pooling

Hey everyone, today we talk about Pooling. Object pooling is a way to optimize your game that you should be using right now regardless of what game engine you’re using. Now, you might be wondering what Object Pooling is. Don’t worry, I’ll give you the details right...
Haxe – Database With Depot

Haxe – Database With Depot

Hey all, today we’re going over Depot and how to use it as a basic database for your Haxe Project. This is something I use for m own games, and it has been instrumental in creating enemies, items, dialogue, and more easily. Let’s get into it. What Is Depot? Depot is a...
HaxeFlixel Groups & Collisions

HaxeFlixel Groups & Collisions

Today, we’re doing collisions in Flixel and how you’d set it up using groups. This is powerful, because it allows us to create collision detection logic consistently in the engine on several objects. Want to know how? Let’s get into it. Flixel FlxGroups FlxGroups are...
How To Create Scenes In HaxeFlixel

How To Create Scenes In HaxeFlixel

Creating different scenes is fundamental to creating any large game. A scene allows you to logically separate the concerns of each of your different game mechanics that do not mix. For example, a menu doesn’t usually appear while you’re playing the game...
JavaScript Event Listeners

JavaScript Event Listeners

Event Listeners are a core part of using JavaScript in the browser and in some cases the server. So, what is an Event Listener? What Is An Event Listener? An event listener is a JavaScript function that listens to when a specified event is emitted/occurs on a webpage;...