Hey all, today we’re getting into signals in HaxeFlixel and how they allow you to decouple your code, making your life several times easier. You may not know what signals are, but after this you should have a good understanding of how beneficial they can be....
Hey everyone, today we’re giving a short introduction to Enums in Haxe and how you can use them to improve your code readability, clarity, and safety. If you’ve come from languages like Java or the .NET family, they should not be a foreign concept to you,...
Hey everyone, recently in 4.2, they added an awesome new feature to the Haxe programming language. Rest has been added to Haxe. If you worked in JavaScript, Reason, or some other languages, you’ve seen the … operator before; that’s rest and Haxe now...
In Flixel, you have a camera object. This camera gives you a viewport into the world. With the camera, you can control what the camera is focusing on at any given point. Now, how do we have the camera follow the player? Camera Following The camera in Flixel can be set...
Hey everyone! This post is dedicated to a feature that’s very important to me when writing Haxe code and that’s externs. You’re going to learn how to write them yourself to make your life easier when combining your Haxe code with existing libraries....
Hey everyone, if you wanted to try out Haxe, there is simple way that doesn’t require you to install anything on your computer AT ALL. Try Haxe Features There are some cool things that you can do. You can import Haxe libraries, pick your Haxe target, enable...
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