by Kino | May 14, 2021 | Game Dev, Tutorials
Hey all, here’s a quick tip on how to fix an issue with your hitboxes in Flixel. Let me know if you’ve heard this one before. The Problem Have you ever heard of an issue where you’re working on your game and after your character moves outside the...
by Kino | May 7, 2021 | Game Dev, Tutorials
Hey all, today we have a simpler post on the difference between world position and screen position in HaxeFlixel. Note, these can apply across game engines. Let’s get into it, as they both have theiru ses. Let’s start with World Position. World Position...
by Kino | May 5, 2021 | Game Dev, Tutorials
Hey all, today we’re getting into signals in HaxeFlixel and how they allow you to decouple your code, making your life several times easier. You may not know what signals are, but after this you should have a good understanding of how beneficial they can be....
by Kino | Apr 23, 2021 | Game Dev, Tutorials
In Flixel, you have a camera object. This camera gives you a viewport into the world. With the camera, you can control what the camera is focusing on at any given point. Now, how do we have the camera follow the player? Camera Following The camera in Flixel can be set...
by Kino | Apr 11, 2021 | Game Dev, Tutorials
Hey everyone, Kino here. Today we’re showing off how to do pathing in Flixel. Yes, Flixel does have pathing out of the box. But, what is pathing, and how do we do it? Pathing Pathing is self explanatory, it follows a set of points to the goal. This can be useful for...
by Kino | Mar 17, 2021 | Game Dev, Tutorials
Hey all, in this post we’re going over how to add invincibility to your player character in HaxeFlixel. This one is pretty straight-forward. Let’s get into it. Why Invincibility Invincibility frames are an old-school staple. When Marios gets hit in Super...