Haxe Variables

Haxe Variables

As promised here my next post on Haxe concerning variables and variable types. Let’s start. In Haxe, there are standard types such as Int, String, Bool, Float, and so on. This allows you finer grain control of what the variables type when you’re working...
ES6 Strings

ES6 Strings

Introduction Strings are a part of almost any object-oriented programming language. Today, we’re going to discuss some of the basics of strings, and what new features are available to us with strings when using ES6. Strings Strings are a sequence of characters...
Why Haxe

Why Haxe

Recently, I’ve been using a new programming language; that programming language is known as Haxe.  Now I know a majority of people use languages like JavaScript, Typescript, C#, and so on. I use those languages too. But, today I’m here to mention why Haxe...
Closures: Create Reusable Functions

Closures: Create Reusable Functions

Closures – How To Create Reusable Functions Closures are a concept mentioned a lot in JavaScript, and you may not have heard of them. They provide you with a power that’s very similar to bind and apply in Javascript. The advantage is, unlike bind, you...
Constrain Your Design

Constrain Your Design

Design is important for your game. How the game is designed will determine much of the final product. To make the final product better, add constraints.   Life Of An Artist Artists don’t just draw anything. Artists draw things they’ve seen or...
Back To The Grind

Back To The Grind

We’re back again, creating posts on Game Development and business ideas that could be useful to developers. I know it’s been a while, but we’re back to work after a long break in December.  With that said, here’s what’s going to happen...