Where To Try Out Haxe

Where To Try Out Haxe

Hey everyone, if you wanted to try out Haxe, there is simple way that doesn’t require you to install anything on your computer AT ALL. Try Haxe Features There are some cool things that you can do. You can import Haxe libraries, pick your Haxe target, enable...
Haxe – Inlining With The Inline Keyword

Haxe – Inlining With The Inline Keyword

Hey everyone, today we’ll be going over inline in Haxe and how it can help you optimize your code. With that said, let’s get started by answering the question of what is inlining? Inlining In Haxe inlining allows you to take methods, properties, and module...
HaxeFlixel – Pathing In Your Game

HaxeFlixel – Pathing In Your Game

Hey everyone, Kino here. Today we’re showing off how to do pathing in Flixel. Yes, Flixel does have pathing out of the box. But, what is pathing, and how do we do it? Pathing Pathing is self explanatory, it follows a set of points to the goal. This can be useful for...

HaxeFlixel – Object Pooling

Hey everyone, today we talk about Pooling. Object pooling is a way to optimize your game that you should be using right now regardless of what game engine you’re using. Now, you might be wondering what Object Pooling is. Don’t worry, I’ll give you the details right...
Haxe – Database With Depot

Haxe – Database With Depot

Hey all, today we’re going over Depot and how to use it as a basic database for your Haxe Project. This is something I use for m own games, and it has been instrumental in creating enemies, items, dialogue, and more easily. Let’s get into it. What Is Depot? Depot is a...
HaxeFlixel Groups & Collisions

HaxeFlixel Groups & Collisions

Today, we’re doing collisions in Flixel and how you’d set it up using groups. This is powerful, because it allows us to create collision detection logic consistently in the engine on several objects. Want to know how? Let’s get into it. Flixel FlxGroups FlxGroups are...