The Start Of My First Big Game

The Start Of My First Big Game

Hey all, today we’re starting on our first big development project as part of the Ship It Game Jam. The idea of the jam is to create a fully functioning game in 3 months. Given that I’ve just started in Game Development, I thought it would be a good...
Ludum Dare Post Mortem

Ludum Dare Post Mortem

Hey all, recently, I created a game for Ludum Dare. This was my first time making a game in 72 hours; this is my post mortem on that entire experience. I know there are a lot of things that could have gone better and I want to share that with you! Let’s get into...
Haxe 4.2.0 – Module Level Fields Update

Haxe 4.2.0 – Module Level Fields Update

The day has finally come. Haxe 4.2 has finally been released into the wild. I’m happy that with the new update a lot of features, improvements, and bug fixes have been added to the language. For a list of changes, you can find them all here. With that in mind,...
HaxeFlixel – Creating A Tower Defense

HaxeFlixel – Creating A Tower Defense

Game Link As of today, I finished working on a game that I’ve been working on for a week in HaxeFlixel. Today I’d like to talk about the struggle and experience I had working on the game as someone just getting started in Game Development. With that said,...
Why I Use Haxe As My Language of Choice

Why I Use Haxe As My Language of Choice

There are many programming languages out there and I’ve used a majority of them. I’ve created with JavaScript, carved products out of nothing with Typescript, wrote functional code in ReasonML, and worked in Java with the crazy verbosity. But, none of...
Kinetic Space – Dev Log

Kinetic Space – Dev Log

As I started the journey of Game Development, I started to create small games one after another. Kinetic Space is one of the first ones created in Godot.  You can download the project off Github at the link below. Kinetic Space Link The rest of this post is...