Why I Use Haxe As My Language of Choice

Why I Use Haxe As My Language of Choice

There are many programming languages out there and I’ve used a majority of them. I’ve created with JavaScript, carved products out of nothing with Typescript, wrote functional code in ReasonML, and worked in Java with the crazy verbosity. But, none of...
Kinetic Space – Dev Log

Kinetic Space – Dev Log

As I started the journey of Game Development, I started to create small games one after another. Kinetic Space is one of the first ones created in Godot.  You can download the project off Github at the link below. Kinetic Space Link The rest of this post is...
Being Expressive

Being Expressive

When creating any piece of art you often are offering something uniquely you. Whatever form of expression, you’re putting yourself on the line. It’s a melting pot of all the experiences you’ve had prior and any ideas you’ve received from...

Godot 3.2 Is Here

As of now, Godot 3.2 is here and has been released to the public. This release candidate may not be the 4.0 release we’re all waiting for, but there has been a lot of work done in the last 10 months to improve the engine.     Highlights Better...
Games As Teachers

Games As Teachers

There are games that teach literal lessons. Practical knowledge is always nice to have. I know I learned a lot from games this way. But, I know I learned more from the more deep-rooted lessons games can teach.   A Lesson On Life In A Cartridge? You ever play a...
Back To The Grind

Back To The Grind

We’re back again, creating posts on Game Development and business ideas that could be useful to developers. I know it’s been a while, but we’re back to work after a long break in December.  With that said, here’s what’s going to happen...