by Kino | Feb 28, 2021 | Dev Blog
The day has finally come. Haxe 4.2 has finally been released into the wild. I’m happy that with the new update a lot of features, improvements, and bug fixes have been added to the language. For a list of changes, you can find them all here. With that in mind,...
by Kino | Feb 20, 2021 | Dev Blog
Game Link As of today, I finished working on a game that I’ve been working on for a week in HaxeFlixel. Today I’d like to talk about the struggle and experience I had working on the game as someone just getting started in Game Development. With that said,...
by Kino | Nov 18, 2020 | Dev Blog
There are many programming languages out there and I’ve used a majority of them. I’ve created with JavaScript, carved products out of nothing with Typescript, wrote functional code in ReasonML, and worked in Java with the crazy verbosity. But, none of...
by Kino | Apr 27, 2020 | Dev Blog
As I started the journey of Game Development, I started to create small games one after another. Kinetic Space is one of the first ones created in Godot. You can download the project off Github at the link below. Kinetic Space Link The rest of this post is...
by Kino | Feb 26, 2020 | Dev Blog
When creating any piece of art you often are offering something uniquely you. Whatever form of expression, you’re putting yourself on the line. It’s a melting pot of all the experiences you’ve had prior and any ideas you’ve received from...
by Kino | Feb 5, 2020 | Dev Blog
As of now, Godot 3.2 is here and has been released to the public. This release candidate may not be the 4.0 release we’re all waiting for, but there has been a lot of work done in the last 10 months to improve the engine. Highlights Better...
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