Reflection

Reflection

Recently, I was listening to a podcast and one of the panelists had an interesting point on how often times Indie developers are introverts or don’t like to talk as much. They instead use their game to lead and communicate with other people. However, as a result...
New Game In the Works

New Game In the Works

Hey all, recently I’ve started to work on a new game. This game is a solo project I’ve decided to complete in my spare time. All of this is in order to improve my own skills as a developer. As it stands now, I’m not great that great yet, so every...

Quest Indicators

Quest indicators are a staple of a lot of PGs and open-world games. You open up the map and it’s filled with interesting markers and objectives for you to participate in. These are very helpful and are a fundamental way to save player’s time in maps and...

Buying Games Blind

You may be too young to remember this, but I remember when the only way to evaluate a game was on the art you saw on the box and any screenshots on the back. There were reviews, but they were all from publications, and more often than not, you didn’t have access...

Where I’ve Been

Hello everyone, I’ve been gone for a short while. I have a legitimate explanation as to why I’ve felt off the face of the earth recently. The Game Jam Recently, I’ve been working on a game with several friends of mine called Stargazers. Eventually,...
Aseprite API Haxe

Aseprite API Haxe

Today, I have another post for you all related to Haxe and Aseprite. As you may or may not know, Haxe is a language that can compile to many languages. Additionally, one of those languages is Lua. With that said, we have a new project for you related to that. Haxe...