by Kino | Nov 30, 2020 | Programming
In Haxe, there is a thing known as a build file. This file is often used in your project for autocomplete/IntelliSense (this is when suggestions come up in your code as you type) and to determine what/how your code should be compiled in Haxe. This is the best way to...
by Kino | Nov 18, 2020 | Dev Blog
There are many programming languages out there and I’ve used a majority of them. I’ve created with JavaScript, carved products out of nothing with Typescript, wrote functional code in ReasonML, and worked in Java with the crazy verbosity. But, none of...
by Kino | Jul 21, 2020 | Programming, Tutorials
As promised here my next post on Haxe concerning variables and variable types. Let’s start. In Haxe, there are standard types such as Int, String, Bool, Float, and so on. This allows you finer grain control of what the variables type when you’re working...
by Kino | Jul 15, 2020 | Programming, Tutorials
Introduction Strings are a part of almost any object-oriented programming language. Today, we’re going to discuss some of the basics of strings, and what new features are available to us with strings when using ES6. Strings Strings are a sequence of characters...
by Kino | Jul 15, 2020 | Programming, Tutorials
Recently, I’ve been using a new programming language; that programming language is known as Haxe. Now I know a majority of people use languages like JavaScript, Typescript, C#, and so on. I use those languages too. But, today I’m here to mention why Haxe...
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