by Kino | Aug 18, 2021 | Dev Blog
You may be too young to remember this, but I remember when the only way to evaluate a game was on the art you saw on the box and any screenshots on the back. There were reviews, but they were all from publications, and more often than not, you didn’t have access...
by Kino | Aug 5, 2021 | Dev Blog
Hello everyone, I’ve been gone for a short while. I have a legitimate explanation as to why I’ve felt off the face of the earth recently. The Game Jam Recently, I’ve been working on a game with several friends of mine called Stargazers. Eventually,...
by Kino | Jul 9, 2021 | Programming, Tutorials
Hey all, as promised we are continuing on our use of Enums in Haxe. To read the previous post, you can find it here. Now, let’s get into it. What Are Advanced Enums As mentioned before Enums can help you better represent important types in your code. For...
by Kino | Jun 30, 2021 | Resources
Hey all, hope you’re having a good day. Today I want to talk about a resource I created recently that you can use in your games or for your own projects. You can find it below. 8-Bit Icons by Kino This is a set of icons that you can use in your game to represent...
by Kino | Jun 18, 2021 | Resources
Hey all, to go along with our release last week, we created another set of Haxe externs for the Poke API. We released the externs for the Poke API for the pokedex-promise-v2 nodejs package thanks to my friend Dan. If you don’t know what that is, it’s a way...