Instance vs Static Properties

Recently I’ve had the opportunity to work with others on a new game. In that period I noticed sometimes concepts can be lost over time such as Instance vs Static properties. Today, I wanted to provide a brief interpretation of the differences, starting with...
Struct Init

Struct Init

Recently, I learned of a new metadata tag in Haxe that allows you to get the flexibility of structs with the power of classes. That’s the power of Struct Init. Let’s talk about how to use it, starting now.   The Metadata Tag If you haven’t used...
Reflection

Reflection

Recently, I was listening to a podcast and one of the panelists had an interesting point on how often times Indie developers are introverts or don’t like to talk as much. They instead use their game to lead and communicate with other people. However, as a result...
New Game In the Works

New Game In the Works

Hey all, recently I’ve started to work on a new game. This game is a solo project I’ve decided to complete in my spare time. All of this is in order to improve my own skills as a developer. As it stands now, I’m not great that great yet, so every...

Quest Indicators

Quest indicators are a staple of a lot of PGs and open-world games. You open up the map and it’s filled with interesting markers and objectives for you to participate in. These are very helpful and are a fundamental way to save player’s time in maps and...