by Kino | Sep 10, 2021 | Programming, Tutorials
Recently I’ve had the opportunity to work with others on a new game. In that period I noticed sometimes concepts can be lost over time such as Instance vs Static properties. Today, I wanted to provide a brief interpretation of the differences, starting with...
by Kino | Sep 8, 2021 | Programming, Tutorials
Recently, I learned of a new metadata tag in Haxe that allows you to get the flexibility of structs with the power of classes. That’s the power of Struct Init. Let’s talk about how to use it, starting now. The Metadata Tag If you haven’t used...
by Kino | Sep 3, 2021 | Dev Blog
Recently, I was listening to a podcast and one of the panelists had an interesting point on how often times Indie developers are introverts or don’t like to talk as much. They instead use their game to lead and communicate with other people. However, as a result...
by Kino | Sep 1, 2021 | Dev Blog
Hey all, recently I’ve started to work on a new game. This game is a solo project I’ve decided to complete in my spare time. All of this is in order to improve my own skills as a developer. As it stands now, I’m not great that great yet, so every...
by Kino | Aug 20, 2021 | Dev Blog
Quest indicators are a staple of a lot of PGs and open-world games. You open up the map and it’s filled with interesting markers and objectives for you to participate in. These are very helpful and are a fundamental way to save player’s time in maps and...
by Kino | Aug 18, 2021 | Dev Blog
You may be too young to remember this, but I remember when the only way to evaluate a game was on the art you saw on the box and any screenshots on the back. There were reviews, but they were all from publications, and more often than not, you didn’t have access...
by Kino | Aug 5, 2021 | Dev Blog
Hello everyone, I’ve been gone for a short while. I have a legitimate explanation as to why I’ve felt off the face of the earth recently. The Game Jam Recently, I’ve been working on a game with several friends of mine called Stargazers. Eventually,...
by Kino | Jul 9, 2021 | Programming, Tutorials
Hey all, as promised we are continuing on our use of Enums in Haxe. To read the previous post, you can find it here. Now, let’s get into it. What Are Advanced Enums As mentioned before Enums can help you better represent important types in your code. For...
by Kino | Jun 30, 2021 | Resources
Hey all, hope you’re having a good day. Today I want to talk about a resource I created recently that you can use in your games or for your own projects. You can find it below. 8-Bit Icons by Kino This is a set of icons that you can use in your game to represent...
by Kino | Jun 18, 2021 | Resources
Hey all, to go along with our release last week, we created another set of Haxe externs for the Poke API. We released the externs for the Poke API for the pokedex-promise-v2 nodejs package thanks to my friend Dan. If you don’t know what that is, it’s a way...